# ba_meta require api 7 from __future__ import annotations from typing import TYPE_CHECKING import ba from ba import _map from bastd.gameutils import SharedObjects from bastd.maps import * if TYPE_CHECKING: pass class ForestMapData(): points = {} boxes = {} boxes['area_of_interest_bounds'] = ( (0.0, 1.185751251, 0.4326226188) + (0.0, 0.0, 0.0) + (29.8180273, 11.57249038, 18.89134176) ) boxes['edge_box'] = ( (-0.103873591, 0.4133341891, 0.4294651013) + (0.0, 0.0, 0.0) + (22.48295719, 1.290242794, 8.990252454) ) points['ffa_spawn1'] = (-2.0, -2.0, -4.373674593) + ( 8.895057015, 1.0, 0.444350722, ) points['ffa_spawn2'] = (-2.0, -2.0, 2.076288941) + ( 8.895057015, 1.0, 0.444350722, ) boxes['map_bounds'] = ( (0.0, 1.185751251, 0.4326226188) + (0.0, 0.0, 0.0) + (42.09506485, 22.81173179, 29.76723155) ) points['flag_default'] = (-2.5, -3.0, -2.0) points['powerup_spawn1'] = (-6.0, -2.6, -1.25) points['powerup_spawn2'] = (1.0, -2.6, -1.25) points['spawn1'] = (-10.0, -2.0, -2.0) + (0.5, 1.0, 3.2) points['spawn2'] = (5.0, -2.0, -2.0) + (0.5, 1.0, 3.2) class ForestMap(ba.Map): defs = ForestMapData() name = 'Forest' @classmethod def get_play_types(cls) -> list[str]: return ['melee', 'keep_away'] @classmethod def get_preview_texture_name(cls) -> list[str]: return 'natureBackgroundColor' @classmethod def on_preload(cls) -> any: data: dict[str, any] = { 'model': ba.getmodel('natureBackground'), 'tex': ba.gettexture('natureBackgroundColor'), 'collide_model': ba.getcollidemodel('natureBackgroundCollide'), 'bgmodel': ba.getmodel('thePadBG'), 'bgtex': ba.gettexture('menuBG') } return data def __init__(self) -> None: super().__init__() shared = SharedObjects.get() self.node = ba.newnode( 'terrain', delegate=self, attrs={ 'model': self.preloaddata['model'], 'color_texture': self.preloaddata['tex'], 'collide_model': self.preloaddata['collide_model'], 'materials': [shared.footing_material] } ) self.background = ba.newnode( 'terrain', attrs={ 'model': self.preloaddata['bgmodel'], 'lighting': False, 'shadow': True, 'color_texture': self.preloaddata['bgtex'] } ) gnode = ba.getactivity().globalsnode gnode.tint = (1.0, 1.10, 1.15) gnode.ambient_color = (0.9, 1.3, 1.1) gnode.shadow_ortho = False gnode.vignette_outer = (0.76, 0.76, 0.76) gnode.vignette_inner = (0.95, 0.95, 0.99) def is_point_near_edge(self, point: ba.Vec3, running: bool = False) -> bool: xpos = point.x zpos = point.z x_adj = xpos * 0.125 z_adj = (zpos + 3.7) * 0.2 if running: x_adj *= 1.4 z_adj *= 1.4 return x_adj * x_adj + z_adj * z_adj > 1.0 # ba_meta export plugin class EnableMe(ba.Plugin): _map.register_map(ForestMap)