# ba_meta require api 7 """ # - Minor changes # - Version 1.7 # - Final Version Comin sum !!!!1!!11!!!!?"?"?"??" )? """ # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # - Plugin SEBASTIAN2059 - Zacker Tz- - - - - - - - - - - - - - - - # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # - Maps: - # - Neo Zone v1 - by Zacker Tz || Zacker#5505 - # - Big H v1 - by SEBASTIAN2059 || SEBASTIAN2059#5751 - # - The Limbo v2 - by Zacker Tz || Zacker#5505 - # - Platforms v2 - by SEBASTIAN2059 || SEBASTIAN2059#5751 - # - Powerups Factory v2 - by Zacker Tz || Zacker#5505 - # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - # - Notes # - The Powerups Factory map generates some lag, use it at your own risk # - El mapa Powerups Factory genera un poco de lag, usalo bajo tu propio riesgo # - - - - # - New maps comingsoon!!!!1111!11!!111!11!!1111 # - from __future__ import annotations from typing import TYPE_CHECKING from bastd.maps import * import ba import _ba import base64 from ba import _map import random if TYPE_CHECKING: from typing import Any, List, Dict ##Complementos## class FadeEfect(): def __init__(self, map_tint = (1,1,1)): gnode = ba.getactivity().globalsnode ba.animate_array(gnode,'tint',3,{0:(0,0,0),0.5:(0,0,0),1.2:map_tint}) text = ba.newnode('text', attrs={ 'position': (0,325), 'text': 'Building Map...', 'color': (1,1,1), 'h_align': 'center','v_align': 'center', 'vr_depth': 410, 'maxwidth': 600, 'shadow': 1.0, 'flatness': 1.0, 'scale':2, 'h_attach': 'center', 'v_attach': 'bottom'}) ba.animate(text,'opacity',{0:1,0.2:1,0.7:0}) ba.timer(1,text.delete) text = ba.newnode('text', attrs={ 'position': (0,295), 'text': 'Maps by Sebastian2059-ZackerTz', 'color': (0.1,0.0,0.76), 'h_align': 'center', 'v_align': 'center', 'vr_depth': 410, 'maxwidth': 600, 'shadow': 1.0, 'flatness': 1.0, 'scale':0.7, 'h_attach': 'center', 'v_attach': 'bottom'}) ba.animate(text,'opacity',{0:1,0.2:1,0.7:0}) ba.timer(1,text.delete) class Credits: """ Don't delete this if you respect other people's work""" def __init__(self): exec(base64.b64decode("dCA9IGJhLm5ld25vZGUoJ3RleHQnLAogICAgICAgICAgICAgICBhdHRycz17ICd0ZXh0JzoiTWFwcyBieTogU0VCQVNUSUFOMjA1OS1aYWNrZXIgVHoiLCAKICAgICAgICAnc2NhbGUnOjAuNiwKICAgICAgICAncG9zaXRpb24nOigwLDApLCAKICAgICAgICAnb3BhY2l0eSc6IDAuNCwKICAgICAgICAnc2hhZG93JzowLjUsCiAgICAgICAgJ2ZsYXRuZXNzJzoxLjIsCiAgICAgICAgJ2NvbG9yJzooMSwgMSwgMSksCiAgICAgICAgJ2hfYWxpZ24nOidjZW50ZXInLAogICAgICAgICd2X2F0dGFjaCc6J2JvdHRvbSd9KQ==").decode('UTF-8')) # :bobolu: ###End### #Map by Zacker Tz #Map #1 class neo_defs(): boxes = {} points = {} boxes['area_of_interest_bounds'] = (0, 4, 0) + (0, 0, 0) + (50, 10, 20) boxes['edge_box'] = (0, 4, 0) + (0.0, 0.0, 0.0) + (40, 2, 10) boxes['map_bounds'] = (0, 4, 0) + (0, 0, 0) + (28, 10, 28) points['ffa_spawn1'] = (-10,3.17,0) + (1.0,0.1,1.0) points['ffa_spawn2'] = (10,3.17,0) + (1.0,0.1,1.0) points['ffa_spawn3'] = (-5.25,3.17,-1.75) + (0.5,0.1,0.5) points['ffa_Spawn4'] = (5.25,3.17,-1.75) + (0.5,0.1,0.5) points['spawn1'] = (-11,3.17,0) + (1.0,0.1,1.0) points['spawn2'] = (11,3.17,0) + (1.0,0.1,1.0) points['flag1'] = (-12.0,3.3,0) + (2.0,0.1,2.0) points['flag2'] = (12.0,3.3,0) + (2.0,0.1,2.0) points['flag_default'] = (0,3.3,1.75) points['powerup_spawn1'] = (-11,4.0,-1.75) points['powerup_spawn2'] = (-11,4.0,1.75) points['powerup_spawn3'] = (-1.75,4.0,0) points['powerup_spawn4'] = (1.75,4.0,0.0) points['powerup_spawn5'] = (11,4.0,-1.75) points['powerup_spawn6'] = (11,4.0,1.75) class NeoZone(ba.Map): """Agent john's former workplace""" defs = neo_defs() name = 'Neo Zone' @classmethod def get_play_types(cls) -> List[str]: """Return valid play types for this map.""" return ['melee','king_of_the_hill','keep_away','team_flag'] @classmethod def get_preview_texture_name(cls) -> str: return 'rgbStripes' @classmethod def on_preload(cls) -> Any: data: Dict[str, Any] = { 'model': ba.getmodel('landMine'), 'tex': ba.gettexture('landMine'), 'bgtex': ba.gettexture('black'), 'bgmodel': ba.getmodel('thePadBG'), } return data def __init__(self) -> None: super().__init__() shared = SharedObjects.get() self._collide_with_player=ba.Material() self._collide_with_player.add_actions(conditions=('we_are_older_than', 1), actions=(('modify_part_collision', 'collide', True))) self.dont_collide=ba.Material() self.dont_collide.add_actions(conditions=('they_are_different_node_than_us', ),actions=(('modify_part_collision', 'collide', False))) self._map_model = ba.getmodel('image1x1') self._map_model2 = ba.getmodel('tnt') self._map_tex = ba.gettexture('powerupIceBombs') self._map_tex1 = ba.gettexture('ouyaUButton') self.background = ba.newnode('terrain', attrs={ 'model': self.preloaddata['bgmodel'], 'lighting': False, 'background': True, 'color_texture': self.preloaddata['bgtex'] }) locations = [(7.0,0.0,0),(5.25,0.0,0),(5.25,0.0,-1.75), (3.5,0.0,-1.75),(1.75,0.0,-1.75),(1.75,0.0,0), (1.75,0.0,1.75), (0,0.0,1.75), (-7.0,0.0,0),(-5.25,0.0,0),(-5.25,3.17,-1.75), (-3.5,0.0,-1.75),(-1.75,0.0,-1.75),(-1.75,0.0,0), (-1.75,0.0,1.75)] num = 0 for pos in locations: color = (0,1,0) if num in [0,1,5,8,9,13] else (0,0,1) if num in [6,7,14] else (1,0,0) if num in [2,3,4,10,11,12] else (1,1,1) self.decor = ba.newnode('prop', attrs={'body': 'puck', 'position': (pos[0],3.17,pos[2]), 'model': self._map_model, 'model_scale': 1.7, 'body_scale': 0.1, 'shadow_size': 0.0, 'gravity_scale':0.0, 'color_texture': self._map_tex1, 'reflection': 'soft', 'reflection_scale': [0.5], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) self.region = ba.newnode('region',attrs={ 'position': (pos[0],2.3,pos[2]), 'scale': (1.9,1.9,1.9), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)}) self.zone = ba.newnode('locator', attrs={'shape':'box', 'position':(pos[0],2.3,pos[2]), 'color':color, 'opacity':1,'draw_beauty':True,'additive':False,'size':[1.75,1.75,1.75]}) num += 1 #Sides side_locations = [(-10.5,2.3,0),(10.5,2.3,0)] for pos in side_locations: self.big_region = ba.newnode('region',attrs={ 'position': pos, 'scale': (5.7,1.9,5.7), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)}) self.big_zone = ba.newnode('locator', attrs={'shape':'box', 'position':pos, 'color':(0,1,1.5), 'opacity':1,'draw_beauty':True,'additive':False,'size':[5.25,1.75,5.25]}) gnode = ba.getactivity().globalsnode gnode.tint = (1.1, 1.05, 1.17) gnode.happy_thoughts_mode = False gnode.ambient_color = (1.2, 1.17, 1.1) gnode.vignette_outer = (0.9, 0.9, 0.96) gnode.vignette_inner = (0.95, 0.95, 0.93) FadeEfect(gnode.tint) Credits() #Map by Sebastian2059 #Map #2 class c_defs(): boxes = {} points = {} boxes['area_of_interest_bounds'] = (0, 4, 0) + (0, 0, 0) + (50, 10, 20) boxes['edge_box'] = (0, 4, 0) + (0.0, 0.0, 0.0) + (40, 2, 10) boxes['map_bounds'] = (0, 4, 0) + (0, 0, 0) + (28, 10, 28) points['ffa_spawn1'] = (-9,0.5,-3) + (1.0,0.1,5.0) points['ffa_spawn2'] = (9,0.5,-3) + (1.0,0.1,5.0) points['ffa_spawn3'] = (-6,0.5,-6.0) + (2.0,0.1,1.0) points['ffa_Spawn4'] = (6,0.5,0.0) + (2.0,0.1,1.0) points['ffa_spawn5'] = (6,0.5,-6.0) + (2.0,0.1,1.0) points['ffa_Spawn6'] = (-6,0.5,0.0) + (2.0,0.1,1.0) points['spawn1'] = (-9,0.5,-3) + (1.0,0.1,1.0) points['spawn2'] = (9,0.5,-3) + (1.0,0.1,1.0) points['flag1'] = (-10.0,0.8,-3) + (2.0,0.1,2.0) points['flag2'] = (10.0,0.8,-3) + (2.0,0.1,2.0) points['flag_default'] = (0,0.8,-3.0) points['powerup_spawn1'] = (-9,1.0,-8) points['powerup_spawn2'] = (-9,1.0,3) points['powerup_spawn3'] = (-1.5,1.0,-8.25) points['powerup_spawn4'] = (1.5,1.0,-8.25) points['powerup_spawn5'] = (-1.5,1.0,2.25) points['powerup_spawn6'] = (1.5,1.0,2.25) points['powerup_spawn7'] = (9,1.0,-8) points['powerup_spawn8'] = (9,1.0,3) points['race_mine1'] = (-1.5, 0.7, -0.7) points['race_mine2'] = (-1.5, 0.7, 0.7) points['race_mine3'] = (-4.5, 0.7, 0.0) points['race_mine4'] = (4.5, 0.7, 0.0) points['race_mine5'] = (4.5, 0.7, -6.0) points['race_mine6'] = (-4.5, 0.7, -6.0) points['race_mine7'] = (0.0, 0.7, -6.0) points['race_mine8'] = (-10.0, 0.7, -4.5) points['race_mine9'] = (10.0, 0.7, -4.5) points['race_mine10'] = (10.0, 0.7, -1.5) points['race_mine11'] = (-10.0, 0.7, -1.5) points['race_point1'] = (0.0, 0.5, 0.0) + (0.3, 2.0, 1.5) points['race_point2'] = (3.5, 0.5, 0.0) + (0.3, 2.0, 1.5) points['race_point3'] = (7.0, 0.5, 0.0) + (0.3, 2.0, 1.5) points['race_point4'] = (9.0, 0.5, -2.0) + (1.5, 2.0, 0.3) points['race_point5'] = (9.0, 0.5, -4.0) + (1.5, 2.0, 0.3) points['race_point6'] = (7.0, 0.5, -6.0) + (0.3, 2.0, 1.5) points['race_point7'] = (3.5, 0.5, -6.0) + (0.3, 2.0, 1.5) points['race_point8'] = (0.0, 0.5, -6.0) + (0.3, 2.0, 1.5) points['race_point9'] = (-3.5, 0.5, -6.0) + (0.3, 2.0, 1.5) points['race_point10'] = (-7.0, 0.5, -6.0) + (0.3, 2.0, 1.5) points['race_point11'] = (-9.0, 0.5, -2.0) + (1.5, 2.0, 0.3) points['race_point12'] = (-9.0, 0.5, -4.0) + (1.5, 2.0, 0.3) points['race_point13'] = (-7.0, 0.5, 0.0) + (0.3, 2.0, 1.5) points['race_point14'] = (-3.5, 0.5, 0.0) + (0.3, 2.0, 1.5) class CMap(ba.Map): """Jack Morgan used to run here""" defs = c_defs() name = 'Big H' @classmethod def get_play_types(cls) -> List[str]: """Return valid play types for this map.""" return ['melee','king_of_the_hill','keep_away','team_flag','race'] @classmethod def get_preview_texture_name(cls) -> str: return 'bigG' @classmethod def on_preload(cls) -> Any: data: Dict[str, Any] = { 'model': ba.getmodel('landMine'), 'tex': ba.gettexture('landMine'), 'bgtex': ba.gettexture('black'), 'bgmodel': ba.getmodel('thePadBG'), } return data def __init__(self) -> None: super().__init__() shared = SharedObjects.get() self._collide_with_player=ba.Material() self._collide_with_player.add_actions(conditions=('we_are_older_than', 1), actions=(('modify_part_collision', 'collide', True))) self.dont_collide=ba.Material() self.dont_collide.add_actions(conditions=('they_are_different_node_than_us', ),actions=(('modify_part_collision', 'collide', False))) self.ice_material = ba.Material() self.ice_material.add_actions(actions=('modify_part_collision','friction',0.01)) self._map_model = ba.getmodel('image1x1') self._map_model2 = ba.getmodel('tnt') self._map_tex = ba.gettexture('powerupIceBombs') self._map_tex1 = ba.gettexture('circleOutlineNoAlpha') self._map_tex2 = ba.gettexture('black') self.background = ba.newnode('terrain', attrs={ 'model': self.preloaddata['bgmodel'], 'lighting': False, 'background': True, 'color_texture': self.preloaddata['bgtex'] }) posS = [(0.0,0.05,0)] for m_pos in posS: self.mv_center = ba.newnode('prop', attrs={'body': 'puck', 'position': m_pos, 'model': self._map_model, 'model_scale': 35, 'body_scale': 0.1, 'shadow_size': 0.0, 'gravity_scale':0.0, 'color_texture': self._map_tex2, 'reflection': 'soft', 'reflection_scale': [0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) locations = [(-9,0.0,-3.0),(9,0.0,-3.0),(0.0,0.0,-6.0),(0.0,0.0,0.0),(0.0,0.0,-3.0)] scales = [[3.0,1.0,14.0],[3.0,1.0,14.0],[15.0,1.0,3.0],[15.0,1.0,3.0],[3.0,1.0,3.0]] index = 0 for pos in locations: # scale = scales[index] ba.newnode('region',attrs={'position': pos,'scale': scale,'type': 'box','materials': (self._collide_with_player, shared.footing_material)}) ba.newnode('locator',attrs={'shape':'box','position':pos, 'color':(1,1,1),'opacity':1, 'drawShadow':False,'draw_beauty':True,'additive':False,'size':scale}) index += 1 pos = [-3.0,0.0,-8.25] for p in range(10): scale = [1.5,1.0,1.5] ba.newnode('region',attrs={'position': pos,'scale': scale,'type': 'box','materials': (self._collide_with_player, shared.footing_material)}) ba.newnode('locator',attrs={'shape':'box','position':pos, 'color':(1,1,1),'opacity':1, 'drawShadow':False,'draw_beauty':True,'additive':False,'size':scale}) pos[0] += 1.5 if p == 4: pos[0] = -3.0 pos[2] = 2.25 try: self._gamemode = ba.getactivity().name except Exception: print('error') pass if self._gamemode == 'Race': print('Es carrera') ice_locations = [(-8,0.0,0),(8,0.0,0), (-8,0.0,-6),(8,0.0,-6), (-9,0.0,-3),(9,0.0,-3)] for pos in ice_locations: scale = [3.0,1.025,3.0] ba.newnode('region',attrs={'position': pos,'scale': scale,'type': 'box','materials': (self._collide_with_player, shared.footing_material, self.ice_material)}) ba.newnode('locator',attrs={'shape':'box','position':pos, 'color':(0,1,1),'opacity':1, 'drawShadow':False,'draw_beauty':True,'additive':False,'size':scale}) gnode = ba.getactivity().globalsnode gnode.tint = (1.1, 1.05, 1.17) gnode.happy_thoughts_mode = False gnode.ambient_color = (1.2, 1.17, 1.1) gnode.vignette_outer = (0.9, 0.9, 0.96) gnode.vignette_inner = (0.95, 0.95, 0.93) FadeEfect(gnode.tint) Credits() #Map by Zaker DC [Inspiration from a map of Sebastian] #Map 3# class factory_defs: boxes = {} points = {} boxes['area_of_interest_bounds'] = (0, 4, 0) + (0, 0, 0) + (50, 10, 20) boxes['edge_box'] = (0, 4, 0) + (0.0, 0.0, 0.0) + (40, 2, 10) boxes['map_bounds'] = (0, 4, 0) + (0, 0, 0) + (28, 10, 28) points['ffa_spawn1'] = (-8,3.5,0) points['ffa_spawn2'] = (8,3.5,0) points['ffa_spawn3'] = (3.4,3.75,3) points['ffa_Spawn4'] = (-3.4,-0.75,-3) points['spawn1'] = (-8,3.5,0) + (1.0,0.1,1.0) points['spawn2'] = (8,3.5,0) + (1.0,0.1,1.0) points['flag1'] = (-9.5,3.5,0) + (2.0,0.1,2.0) points['flag2'] = (9.5,3.5,0) + (2.0,0.1,2.0) points['flag_default'] = (0,3.7,0) points['powerup_spawn1'] = (4.8,3.65,3) points['powerup_spawn2'] = (-4.8,3.65,-3) points['powerup_spawn3'] = (-4.2,3.7,1.4) points['powerup_spawn4'] = (4.1,3.7,-1.4) class FactoryMap(ba.Map): """Grambledorf former experiment room""" defs = factory_defs name = 'Powerups Factory' @classmethod def get_play_types(cls) -> List[str]: """Return valid play types for this map.""" return ['melee','king_of_the_hill','keep_away','team_flag'] @classmethod def get_preview_texture_name(cls) -> str: return 'zigZagLevelColor' @classmethod def on_preload(cls) -> Any: data: Dict[str, Any] = { 'model': ba.getmodel('landMine'), 'tex': ba.gettexture('landMine'), 'bgtex': ba.gettexture('bg'), 'bgmodel': ba.getmodel('thePadBG'), } return data def __init__(self) -> None: super().__init__() shared = SharedObjects.get() self._collide_with_player=ba.Material() self._collide_with_player.add_actions(conditions=('we_are_older_than', 1), actions=(('modify_part_collision', 'collide', True))) self.dont_collide=ba.Material() self.dont_collide.add_actions(conditions=('they_are_different_node_than_us', ),actions=(('modify_part_collision', 'collide', False))) self._map_model = ba.getmodel('image1x1') self._map_model2 = ba.getmodel('tnt') self._map_tex1 = ba.gettexture('powerupImpactBombs') self._map_tex2 = ba.gettexture('reflectionChar_-y') self._map_tex3 = ba.gettexture('flagPoleColor') self.background = ba.newnode('terrain', attrs={ 'model': self.preloaddata['bgmodel'], 'lighting': False, 'background': True, 'color': (1.3, 1.3, 1.3), 'color_texture': self.preloaddata['bgtex'] }) posXD = [(1.5,2.3,0),(-1.5,2.3,0),(0,2.3,0), (4.0,2.3,1.5),(4.0,2.3,-1.5),(4.0,2.3,0), (4.8,2.3,3),(3.4,2.3,3),(1.9,2.3,3), (-4.0,2.3,1.5),(-4.0,2.3,-1.5),(-4.0,2.3,0), (-4.8,2.3,-3),(-3.4,2.3,-3),(-1.9,2.3,-3) ] for m_pos in posXD: self.mv_center = ba.newnode('prop', attrs={'body': 'puck', 'position': m_pos, 'model': self._map_model2, 'model_scale': 2.2, 'body_scale': 0.1, 'shadow_size': 0.0, 'gravity_scale':0.0, 'color_texture': self._map_tex1, 'reflection': 'soft', 'reflection_scale': [0.5], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) posXD = [(-3.4,0.75,-3),(-3.4,-0.75,-3) ] for m_pos in posXD: self.mc_center = ba.newnode('region',attrs={ 'position': m_pos, 'scale': (1.5,1.5,1.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)}) for m_pos in [(0,2.3,0)]: self.mc_center = ba.newnode('region',attrs={'position': m_pos, 'scale': (4.5,1.5,1.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)}) for m_pos in [(4.0,2.3,0),(-4.0,2.3,0)]: self.mc_center = ba.newnode('region',attrs={'position': m_pos, 'scale': (1.5,1.5,4.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)}) for m_pos in [(3.4,2.3,3),(-3.4,2.3,-3)]: self.mc_center = ba.newnode('region',attrs={'position': m_pos, 'scale': (4.5,1.5,1.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)}) # Cajas Grandes Normales for m_pos in [(8.7,1.72,0),(6.10,1.72,0),(-8.7,1.72,0),(-6.10,1.72,0)]: self.mv_d2 = ba.newnode('prop', attrs={'body': 'puck', 'position': m_pos, 'model': self._map_model2, 'model_scale': 3.8, 'color_texture': self._map_tex1, 'reflection_scale': [1.0], 'body_scale': 0.1, 'shadow_size': 0.0, 'gravity_scale':0.0, 'reflection': 'soft', 'is_area_of_interest': True, 'materials': [self.dont_collide]}) for m_pos in [(7.45,1.72,0),(-7.45,1.72,0)]: self.mc_d2 = ba.newnode('region',attrs={'position': m_pos, 'scale': (5.25,2.7,2.7), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)}) #Superficie pos = [(-1.5,3.075,0),(0,3.075,0),(1.5,3.075,0), (4.0,3.075,1.5),(4.0,3.075,-1.5),(4.0,3.075,0), (-4.0,3.075,-1.5),(-4.0,3.075,1.5),(-4.0,3.075,0), (-4.8,3.075,-3),(-3.4,3.075,-3),(-1.9,3.075,-3), (4.8,3.075,3),(3.4,3.075,3),(1.9,3.075,3)] for m_pos in pos: self.mv_centera = ba.newnode('prop', attrs={'body': 'puck', 'position': m_pos, 'model': self._map_model, 'color_texture': self._map_tex3, 'model_scale': 1.5, 'body_scale': 0.1, 'shadow_size': 0.0, 'gravity_scale':0.0, 'reflection': 'soft', 'reflection_scale': [0.5],'is_area_of_interest': True, 'materials': [self.dont_collide]}) gnode = ba.getactivity().globalsnode gnode.tint = (1.1, 1.1, 1.17) gnode.ambient_color = (1.2, 1.17, 1.1) gnode.vignette_outer = (0.8, 0.7, 0.96) gnode.vignette_inner = (0.95, 0.95, 0.93) FadeEfect(gnode.tint) Credits() # Map by SEBASTIAN2059 # Map 4# class platforms_defs: boxes = {} points = {} boxes['area_of_interest_bounds'] = (0, 4, 0) + (0, 0, 0) + (50, 10, 20) boxes['edge_box'] = (0, 4, 0) + (0.0, 0.0, 0.0) + (40, 2, 10) boxes['map_bounds'] = (0, 4, 0) + (0, 0, 0) + (28, 10, 28) points['ffa_spawn1'] = (-10,3.5,0) + (2.0,0.1,2.0) points['ffa_spawn2'] = (10,3.5,0) + (2.0,0.1,2.0) points['ffa_spawn3'] = (0,3.5,1) points['ffa_Spawn4'] = (0,3.5,-1) points['spawn1'] = (-10,3.5,0) + (2.0,0.1,2.0) points['spawn2'] = (10,3.5,0) + (2.0,0.1,2.0) points['flag1'] = (-12,3.5,0) + (2.0,0.1,2.0) points['flag2'] = (12,3.5,0) + (2.0,0.1,2.0) points['flag_default'] = (0,3.5,0) points['powerup_spawn1'] = (-11.8,4,-1.8) points['powerup_spawn2'] = (-8.2,4,1.8) points['powerup_spawn3'] = (8.2,4,-1.8) points['powerup_spawn4'] = (11.8,4,1.8) class PlatformsMap(ba.Map): """Plataforms!""" defs = platforms_defs name = 'Platforms' @classmethod def get_play_types(cls) -> List[str]: """Return valid play types for this map.""" return ['melee','king_of_the_hill','keep_away','team_flag'] @classmethod def get_preview_texture_name(cls) -> str: return 'bridgitLevelColor' @classmethod def on_preload(cls) -> Any: data: Dict[str, Any] = { 'bgtex': ba.gettexture('bg'), 'bgmodel': ba.getmodel('thePadBG'), } return data def __init__(self) -> None: super().__init__() shared = SharedObjects.get() self._collide_with_player=ba.Material() self._collide_with_player.add_actions(conditions=('we_are_older_than', 1), actions=(('modify_part_collision', 'collide', True))) self.dont_collide=ba.Material() self.dont_collide.add_actions(conditions=('they_are_different_node_than_us', ),actions=(('modify_part_collision', 'collide', False))) self._map_model = ba.getmodel('image1x1') self._map_tex = ba.gettexture('powerupIceBombs') self._map_tex1 = ba.gettexture('powerupPunch') self._map_tex2 = ba.gettexture('powerupImpactBombs') self.background = ba.newnode('terrain', attrs={ 'model': self.preloaddata['bgmodel'], 'lighting': False, 'background': True, 'color_texture': self.preloaddata['bgtex'] }) for m_pos in [(-10,2.5,0),(10,2.5,0)]: self.e_cnnt = ba.newnode('math', owner=self.node, attrs={'input1': (0, 0.5, 0), 'operation': 'add'}) self.mc = ba.newnode('region',attrs={'position': m_pos,'scale': (5.0,1,5.0),'type': 'box','materials': (self._collide_with_player, shared.footing_material)}) self.mv = ba.newnode('prop', owner=self.mc, attrs={'body': 'puck','position': m_pos, 'model': self._map_model, 'model_scale': 5.0, 'body_scale': 0.1, 'shadow_size': 0.0, 'gravity_scale':0.0, 'color_texture': self._map_tex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) self.mc.connectattr('position', self.e_cnnt, 'input2') self.e_cnnt.connectattr('output', self.mv, 'position') for m_pos in [(0,2.5,1.35),(0,2.5,-1.35)]: self.c_cnnt = ba.newnode('math', owner=self.node, attrs={'input1': (0, 0.5, 0), 'operation': 'add'}) self.mc_center = ba.newnode('region',attrs={'position': m_pos,'scale': (2.7,1,2.7),'type': 'box','materials': (self._collide_with_player, shared.footing_material)}) self.mv_center = ba.newnode('prop', owner=self.mc, attrs={'body': 'puck','position': m_pos, 'model': self._map_model, 'model_scale': 2.7, 'body_scale': 0.1, 'shadow_size': 0.0, 'gravity_scale':0.0, 'color_texture': self._map_tex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) self.mc_center.connectattr('position', self.c_cnnt, 'input2') self.c_cnnt.connectattr('output', self.mv_center, 'position') for m_pos in [(1.1,3.01,0),(-1.1,3.01,0)]: self.dec = ba.newnode('prop', owner=self.mc, attrs={'body': 'puck','position': m_pos, 'model': self._map_model, 'model_scale': 0.5, 'body_scale': 0.1, 'shadow_size': 0.0, 'gravity_scale':0.0, 'color_texture': self._map_tex2, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) pos = [(-5.9,2.5,1),(-3,2.5,-1),(3,2.5,1),(5.9,2.5,-1)] for m_pos in pos: self.m_cnnt = ba.newnode('math', owner=self.node, attrs={'input1': (0, 0.5, 0), 'operation': 'add'}) self.mc_a = ba.newnode('region',attrs={'position': m_pos,'scale': (2.5,1,2.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)}) self.mv_a = ba.newnode('prop', owner=self.mc, attrs={'body': 'puck','position': m_pos, 'model': self._map_model, 'model_scale': 2.5, 'body_scale': 0.1, 'shadow_size': 0.0, 'gravity_scale':0.0, 'color_texture': self._map_tex1, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) self.mc_a.connectattr('position', self.m_cnnt, 'input2') self.m_cnnt.connectattr('output', self.mv_a, 'position') if m_pos[2] == -1: ba.animate_array(self.mc_a,'position',3,{0:m_pos,2:(m_pos[0],m_pos[1],m_pos[2]+2),3:(m_pos[0],m_pos[1],m_pos[2]+2),5:m_pos,6:m_pos},loop=True) else: ba.animate_array(self.mc_a,'position',3,{0:m_pos,2:(m_pos[0],m_pos[1],m_pos[2]-2),3:(m_pos[0],m_pos[1],m_pos[2]-2),5:m_pos,6:m_pos},loop=True) gnode = ba.getactivity().globalsnode gnode.tint = (1.1, 1.05, 1.17) gnode.ambient_color = (1.2, 1.17, 1.1) gnode.vignette_outer = (0.9, 0.9, 0.96) gnode.vignette_inner = (0.95, 0.95, 0.93) FadeEfect(gnode.tint) Credits() #Map By Zacker #Map 5# class darkzone_defs: boxes = {} points = {} boxes['area_of_interest_bounds'] = (0, 6, 0) + (0, 5, 0) + (17, 9, 5520) boxes['map_bounds'] = (0, 0, 0) + (0, 0, 0) + (20.0, 23, 7.25) points['flag_default'] = (0,5.1,0) points['flag1'] = (-6.5,5.79,0.4) points['spawn1'] = (-4.4,5,0) points['flag2'] = (6.5,5.79,0.4) points['spawn2'] = (4.4,5,0) points['ffa_spawn1'] = (3,5.2,0) points['ffa_spawn2'] = (-3,5.2,0) points['ffa_spawn3'] = (4,5.2,0) points['ffa_spawn4'] = (-4,5.2,0) points['powerup_spawn1'] = (-5.5,7,0) points['powerup_spawn2'] = (5.5,7,0) class DarkZone(ba.Map): """Unknown city""" defs = darkzone_defs name = 'The Limbo' @classmethod def get_play_types(cls) -> List[str]: """Return valid play types for this map.""" return ['melee','king_of_the_hill','keep_away','team_flag'] @classmethod def get_preview_texture_name(cls) -> str: return 'shrapnel1Color' @classmethod def on_preload(cls) -> Any: data: Dict[str, Any] = { 'bottom_model': ba.getmodel('rampageLevelBottom'), 'tex': ba.gettexture('rampageLevelColor'), 'bgmodel1': ba.getmodel('rampageBG'), 'bgtex1': ba.gettexture('rampageBGColor'), 'bgtex': ba.gettexture('shrapnel1Color'), 'bgmodel': ba.getmodel('thePadBG'), } return data def __init__(self) -> None: super().__init__() shared = SharedObjects.get() self._collide_with_player=ba.Material() self._collide_with_player.add_actions(conditions=('we_are_older_than', 1), actions=(('modify_part_collision', 'collide', True))) self.dont_collide=ba.Material() self.dont_collide.add_actions(conditions=('they_are_different_node_than_us', ),actions=(('modify_part_collision', 'collide', False))) self._map_model1 = ba.getmodel('image1x1') self._map_model2 = ba.getmodel('tnt') self._map_tex1 = ba.gettexture('black') self._map_tex2 = ba.gettexture('reflectionChar_-y') self._map_tex3 = ba.gettexture('bg') self._map_tex4 = ba.gettexture('circleOutlineNoAlpha') self.background = ba.newnode('terrain', attrs={ 'model': self.preloaddata['bgmodel'], 'lighting': False, 'background': True, 'color_texture': self.preloaddata['bgtex'] }) self.bg2 = ba.newnode('terrain', attrs={ 'model': self.preloaddata['bgmodel1'], 'lighting': False, 'background': True, 'color_texture': self.preloaddata['bgtex1'] }) self.zone = ba.newnode('locator', attrs={'shape':'box', 'position':(0,5,0), 'color':(1,1,1), 'opacity':1,'draw_beauty':True,'additive':False,'size':[15.5,0.05,5.3]}) ba.animate_array(self.zone, 'color', 3,{0:(0,0,0), 1.5:(0,0,0), 2.00:(0,0,0), 2.05:(1,1,1), 2.1:(0,0,0), 2.15:(1,1,1), 2.2:(0,0,0), 2.25:(1,1,1), 2.3:(0,0,0), 2.35:(1,1,1), 2.4:(0,0,0), 2.45:(0.7,0.7,0.7)},False) self.zone = ba.newnode('locator', attrs={'shape':'box', 'position':(0,3,0), 'color':(1,1,1), 'opacity':1,'draw_beauty':True,'additive':False,'size':[15.5,0.05,5.3]}) ba.animate_array(self.zone, 'color', 3,{0:(0,0,0), 1.5:(0,0,0), 2.00:(0,0,0), 2.05:(1,1,1), 2.1:(0,0,0), 2.15:(1,1,1), 2.2:(0,0,0), 2.25:(1,1,1), 2.3:(0,0,0), 2.35:(1,1,1), 2.4:(0,0,0), 2.45:(0.7,0.7,0.7)},False) self.zone = ba.newnode('locator', attrs={'shape':'box', 'position':(0,1,0), 'color':(1,1,1), 'opacity':1,'draw_beauty':True,'additive':False,'size':[15.5,0.05,5.3]}) ba.animate_array(self.zone, 'color', 3,{0:(0,0,0), 1.5:(0,0,0), 2.00:(0,0,0), 2.05:(1,1,1), 2.1:(0,0,0), 2.15:(1,1,1), 2.2:(0,0,0), 2.25:(1,1,1), 2.3:(0,0,0), 2.35:(1,1,1), 2.4:(0,0,0), 2.45:(0.7,0.7,0.7)},False) for m_pos1 in [(-5,3,0),(0,3,0),(5,3,0)]: self.mv_center = ba.newnode('prop', attrs={'body': 'puck', 'position': m_pos1, 'model': self._map_model2, 'model_scale': 7.23, 'body_scale': 0.1, 'shadow_size': 0.0, 'gravity_scale':0.0, 'color_texture': self._map_tex3, 'reflection': 'soft', 'reflection_scale': [0.37], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) for m_pos1 in [(0,3,0)]: self.mc_center = ba.newnode('region',attrs={ 'position': m_pos1, 'scale': (15,5,5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)}) for m_pos1 in [(-5,5.4,0),(0,5.4,0),(5,5.4,0)]: self.mv_center = ba.newnode('prop', attrs={'body': 'puck', 'position': m_pos1, 'model': self._map_model1, 'model_scale': 4.00, 'body_scale': 0.1, 'shadow_size': 0.0, 'gravity_scale':0.0, 'color_texture': self._map_tex4, 'reflection': 'soft', 'reflection_scale': [0.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]}) gnode = ba.getactivity().globalsnode gnode.tint = (1.2,1.2,1.2) gnode.ambient_color = (1.15,1.25,1.6) gnode.vignette_outer = (0.5,-0.25,0.5) gnode.vignette_inner = (0.93,0.93,0.95) FadeEfect(gnode.tint) Credits() #List Maps zk2059 = [FactoryMap,PlatformsMap,DarkZone, #v2 NeoZone,CMap #v1 ] def register_maps(): for new_map in zk2059: _map.register_map(new_map) # ba_meta export plugin class Zk2059(ba.Plugin): def __init__(self): if _ba.env().get("build_number", 0) >= 20258: register_maps() else: print("Zk5020 maps only runs with BombSquad versions higher than 1.5.29.")