~#Wsdx233 炸队指令 ~# 每一行,从~开始都是一条指令,#前的是指令说明 ~# Each line, starting with ~, is an instruction, and the one before # is the instruction description ~# 史诗级+颜色变换&nfrom random import random as ra&nba.ra = ra&ndef x():&n ba.D.g().tint = (0.5+ba.ra(),0.5+ba.ra(),0.5+ba.ra())&nba.timer(0.2,x,repeat=True)&ndef x():&n ba.D.g().slow_motion = not ba.D.g().slow_motion&nba.timer(0.2,x,repeat=True) ~#(机器人)一击即碎&nd.smaa("bastd.actor.spazbot","SpazBot","on_punched","self.node.shattered = True") ~#(玩家)一击即碎&nd.smaa("bastd.actor.spaz","Spaz","on_punched","self.node.shattered = True") ~# 每人出生拥有TNT&nd.bmaa("bastd.actor.spaz","Spaz","__init__","from bastd.actor.bomb import Bomb\n bomb=Bomb(bomb_type=\"tnt\").autoretain()\n self.node.connectattr(\"position\",bomb.node,\"position\")\n") ~#(机器人)血越打越多&nd.smaa("bastd.actor.spazbot","SpazBot","on_punched","self.hitpoints += 10000") ~# 机器人血量十倍&nd.bmaa("bastd.actor.spaz","Spaz","__init__","self.hitpoints*=10\n self.hitpoints_max*=10") ~# 碎冰冰&nd.smaa("bastd.actor.spaz","Spaz","on_punched","self.handlemessage(ba.FreezeMessage())") ~# 指令模拟白天黑夜效果:&nba.animate_array(d.g(),'tint',3,{0:(1,1,1),60:(2,2,2),120:(1,1,1),180:(0,0,0),240:(1,1,1)},loop=True) ~# 传送&nd.cfp().actor.node.handlemessage('stand',-4,10,-2,0) ~# 最终杀敌自动重开&nd.smaa('bastd.game.thelaststand','TheLastStandGame','do_end','ba.D.fs().restart()') ~# 修改炸弹类型&nd.sa("bastd.actor.playerspaz","PlayerSpaz","default_bomb_type","炸弹类型") ~# 炸弹类型有'ice','impact','land_mine','normal','sticky','tnt' ~# 无限能量护盾&c/护盾&c~d.cfp().actor.shield_hitpoints_max=d.cfp().actor.shield_hitpoints=100000000 ~# 无敌&nd.cfp().actor.node.invincible = True ~# 加速模式&nd.cfp().actor.node.hockey=True ~# 一拳超人&nd.cfp().actor._punch_power_scale = 10 ~# 取消拳击间隔&nd.cfp().actor._punch_cooldown = 0 ~# 操控机器人&nd.cfp().actor.node = d.bots.get_living_bots()[0].node ~# 机器人庆祝五秒&nd.bots.celebrate(5) ~# 显示当前位置&nd.cfp().actor.node.position ~# 生成新的机器人&nd.bots.spawn_bot(种类,位置,时间秒数) ~# 常见的机器人的种类有(自行翻译) [BomberBot,BrawlerBot,TriggerBot,ChargerBot,BomberBotPro,BrawlerBotPro,TriggerBotPro,BomberBotProShielded,ExplodeyBot,ChargerBotProShielded,StickyBot,BrawlerBotProShielded,TriggerBotProShielded] ~# 解除人数限制&nd.fs().max_players = 100 ~# 玩家列表&c/[str(i) + " " + d.a().players[i].actor.node.name for i in range(len(d.a().players)) ] ~# AI内讧&ndef xx():&n bots = d.bots&n lbs = bots.get_living_bots()&n&n &n def gbp(self):&n lbs = d.bots.get_living_bots()&n if len(lbs) <= 0:&n return None,None&n &n hb = lbs[0]&n &n if len(lbs) >= 2 and hb==self:&n hb = lbs[1]&n &n hb.node.color = (0,1,0)&n &n if hb == self:&n if not hasattr(self,'ttt'):&n self.ttt = 0&n return None,None&n &n self.ttt += 1&n &n if self.ttt > 4:&n self.node.handlemessage('celebrate', 2000)&n &n if self.ttt > 7:&n self.curse()&n self.curse_explode()&n &n return (&n ba.Vec3(hb.node.position[0],&n hb.node.position[1],&n hb.node.position[2]),&n ba.Vec3(hb.node.velocity[0],&n hb.node.velocity[1],&n hb.node.velocity[2])&n )&n &n SpazBot._get_target_player_pt = gbp&n&nd.cxk = xx&nxx() ~# TNT炸弹&ndef nb():&n self=d.cfp()&n b = Bomb(&n bomb_type="tnt",&n position = self.node.position,&n blast_radius = 5,&n bomb_scale=0.3&n ).autoretain()&n &n d.cfp().actor.node.hold_node = b.node&n b.node.sticky = True&n b.node.gravity_scale = 4&n &n b.bt = ba.Timer(5,b.explode)&n &n return b&nd.cfp().actor.drop_bomb = nb ~# 炸弹钩爪&ndef gt():&n d.pn().hold_node = d.cfb().node&nd.pa().drop_bomb = gt ~# 起飞炸弹&ndef nb():&n self=d.cfp()&n b = Bomb(&n bomb_type="impact",&n position = self.node.position,&n blast_radius = 1&n ).autoretain()&n &n d.cfp().actor.node.hold_node = b.node&n &n def drop():&n b.node.sticky = False&n b.node.gravity_scale = 1&n &n def fly():&n node = ba.getcollision().opposingnode&n&n if node == self.actor.node:&n return&n &n if node == d.a().map.node:&n d.dtimer = ba.Timer(0.2,drop)&n b.node.gravity_scale = -1&n return&n &n if b.node:&n b.node.sticky = True&n b.node.gravity_scale = -3&n &n b._handle_impact = fly&n b.owner = self.actor.node&n &n return b&nd.cfp().actor.drop_bomb = nb ~# 1.7.17+ 一键全成就&nfrom ba import _internal&nfrom ba._achievement import Achievement,ACH_LEVEL_NAMES&n&nfor k in ACH_LEVEL_NAMES:&n&n ach = _ba.app.ach.get_achievement(k)&n&n if not ach.complete:&n&n # Report new achievements to the game-service.&n #_ba.report_achievement(k)&n&n # ...and to our account.&n _internal.add_transaction({&n &mqtype&mq: &mqACHIEVEMENT&mq,&n &mqname&mq: k&n })&n&n # Now bring up a celebration banner.&n ach.announce_completion() ~# 允许玩家中途加入&nba.CoopSession.allow_mid_activity_joins = True&nba.CoopSession.should_allow_mid_activity_joins = lambda *a:True ~# 加速1.7服务器连接&ndef new_master(source=-1,version=1):&n if source in (-1,0):&n if version == 1:&n return &qhttp://cn.bombsquadgame.com&q&n elif version == 2:&n return &qhttps://ballistica.net&q&n else:&n if version == 1:&n return &qhttp://cn.bombsquadgame.com&q&n elif version == 2:&n return &qhttps://ballistica.net&q&n&nba.internal.get_master_server_address = new_master ~# 血量一千倍+一拳超人&nd.bmaa("bastd.actor.spaz","Spaz","__init__","self.hitpoints*=1000\n self.hitpoints_max*=1000\n self._punch_power_scale = 10") ~# 加速1.7服务器连接(medic代理)&ndef new_master(source=-1,version=1):&n if source in (-1,0):&n if version == 1:&n return &qhttp://lgc.inker.ga&q&n elif version == 2:&n return &qhttps://cns.inker.ga&q&n else:&n if version == 1:&n return &qhttp://lgc.inker.ga&q&n elif version == 2:&n return &qhttps://cns.inker.ga&q&n&nba.internal.get_master_server_address = new_master ~# 创建炸队修改文件夹&nimport ba.modutils&nba.modutils.create_user_system_scripts() ~# 地图烧焦色&nba.newnode('scorch',attrs={'position': d.pn().position,'color':(1,0,0),'size': 10,'big':True}) ~# 第一人称&n_ba.set_camera_manual(True)&ndef bind_player():&n import math&n mpos = d.cfp().actor.node.position&n mv = d.cfp().actor.node.velocity&n mpo = math.sqrt((d.xlmv[0]-mv[0])**2+(d.xlmv[2]-mv[2])**2)&n &n d.xlmv = (d.xlmv[0]+mv[0]*0.1,d.xlmv[1]+mv[1]*0.1,d.xlmv[2]+mv[2]*0.1)&n mv = d.xlmv&n mvlen = math.sqrt(mv[0]**2+mv[2]**2)&n d.xlmv = (d.xlmv[0]*10/mvlen,d.xlmv[1]*10/mvlen,d.xlmv[2]*10/mvlen)&n &n _ba.set_camera_position(mpos[0]-(mv[0]/mvlen)*10,mpos[1]+3,mpos[2]-(mv[2]/mvlen)*10)&n _ba.set_camera_target(mpos[0]+(mv[0]/mvlen)*6,mpos[1]-0.2,mpos[2]+(mv[2]/mvlen)*6)&n&nd.xlmv = (0,0,0)&nd.xt = ba.Timer(0.006,bind_player,True)&c~#解决第一人称背景花屏&nd.a().map.background.model = ba.getmodel("thePadBG") ~# 自定义摇杆大小&nba.app.config["Touch Controls Scale Movement"] = 0.05 ~# 自定义动作大小ba.app.config["Touch Controls Scale Actions"] = 0.05 ~# 应用设置&nba.app.config.apply_and_commit() ~# 解锁全关卡&nfor i in ba.internal.getcampaign("Default").levels:&n i.set_complete(True)&nfor i in ba.internal.getcampaign("Easy").levels:&n i.set_complete(True) ~# 炸弹钩爪(多人)&ndef xp(p):&n def gt():&n p.actor.node.hold_node = d.cfb().node&n p.actor.drop_bomb = gt&nfor ep in d.a().players:&n xp(ep) ~# 立体机动装置(伪)&ndef xp(p):&n def gt():&n for i in range(20):&n ba.timer(i*0.03,lambda:p.actor.node.handlemessage(&mqkick_back&mq,*p.actor.node.position,p.actor.node.velocity[0]*100,p.actor.node.velocity[1]*100+10,p.actor.node.velocity[2]*100,100))&n for i in range(21,25):&n ba.timer(i*0.03,lambda:p.actor.node.handlemessage(&mqkick_back&mq,*p.actor.node.position,p.actor.node.velocity[0]*-100,p.actor.node.velocity[1]*-100,p.actor.node.velocity[2]*-100,100))&n p.actor.drop_bomb = gt&nfor ep in d.a().players:&n xp(ep) ~# 立体机动装置 短程&ndef xp(p):&n def gt():&n for i in range(10):&n ba.timer(i*0.03,lambda:p.actor.node.handlemessage(&mqkick_back&mq,*p.actor.node.position,p.actor.node.velocity[0]*100,p.actor.node.velocity[1]*100+10,p.actor.node.velocity[2]*100,100))&n for i in range(11,15):&n ba.timer(i*0.03,lambda:p.actor.node.handlemessage(&mqkick_back&mq,*p.actor.node.position,p.actor.node.velocity[0]*-100,p.actor.node.velocity[1]*-100,p.actor.node.velocity[2]*-100,100))&n p.actor.drop_bomb = gt&nfor ep in d.a().players:&n xp(ep) ~# AI内讧(混战)&ndef xx():&n bots = d.bots&n lbs = bots.get_living_bots()&n&n &n def gbp(self):&n lbs = d.bots.get_living_bots()&n if len(lbs) <= 0:&n return None,None&n &n inbd = 0&n for i,eb in enumerate(lbs):&n if eb is self:&n inbd = i&n break&n &n hb = lbs[len(lbs)-inbd-1]&n &n #hb.node.color = (0,1,0)&n &n if hb == self:&n if not hasattr(self,&mqttt&mq):&n self.ttt = 0&n return None,None&n &n self.ttt += 1&n &n if self.ttt > 4:&n self.node.handlemessage(&mqcelebrate&mq, 2000)&n &n if self.ttt > 7:&n self.curse()&n self.curse_explode()&n &n return (&n ba.Vec3(hb.node.position[0],&n hb.node.position[1],&n hb.node.position[2]),&n ba.Vec3(hb.node.velocity[0],&n hb.node.velocity[1],&n hb.node.velocity[2])&n )&n &n SpazBot._get_target_player_pt = gbp&n&nd.cxk = xx&nxx()